AI Insights · Timothy · June 2022
Top 5 Horror Games on iOS in Australia - Q2 2022
Discover the performance trends of the top 5 horror games on iOS in Australia during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 horror games on iOS in Australia. Here's a detailed look at the weekly downloads, revenue, and active user metrics for these popular titles.
The Baby In Yellow from Team Terrible showed a steady increase in weekly downloads, starting at 2.3K in late March and peaking at nearly 2.9K by the end of June. The game's weekly revenue also saw a gradual rise, reaching around $51 by mid-April before stabilizing between $37 and $41. Active users followed a similar trend, increasing from approximately 4.5K to over 5K towards the end of the quarter.
Granny maintained a consistent performance in weekly downloads, fluctuating between 1.2K and 2K throughout the quarter. The game did not generate any revenue, but its active users saw a decline from about 6.1K in late March to 4.3K by the end of May, before recovering to 5.2K in late June.
Hello Neighbor from tinyBuild LLC experienced a peak in weekly downloads at 2.1K in mid-April, with a minimum of 1.2K towards the end of June. The game's weekly revenue varied, peaking at approximately $737 in mid-April and settling around $451 by the end of June. Active users showed a downward trend, dropping from 11K to about 9.8K by the end of the quarter.
Baldi's Basics Classic from Basically Games, LLC had relatively stable weekly downloads, ranging from 800 to 1.2K. Although the game did not generate revenue, its active user base saw minor fluctuations, maintaining around 6.1K to 5.9K throughout the quarter.
Five Nights at Freddy's AR by Illumix, Inc. had a significant presence with weekly downloads starting at 1.3K in late March and reaching 611 by the end of June. The game's weekly revenue peaked at $922 in early April but saw a decline, settling at around $415 by the end of June. Active users experienced a gradual decline from about 22.6K to 18.4K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.